name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1557 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 48 0 0 0 0 0 0.258 0.015 0.000 0.727 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 192 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4068 198 0 44503 2 0 0 0 4 0.083 0.004 0.000 0.912 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 0 0 249 0 0 0 0 0 0.088 0.000 0.000 0.912 0.000 0.000 0.000 0.000 0.000
9 place = village 488 0 0 4498 0 0 0 0 0 0.098 0.000 0.000 0.902 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 4 0 35346 0 0 0 0 2 0.084 0.000 0.000 0.916 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 1 0 1156 2 0 0 0 0 0.078 0.001 0.000 0.920 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1972 3 0 22115 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1697 0 0 0 0 2 0.080 0.093 0.000 0.826 0.000 0.000 0.000 0.000 0.001
14 admin_level = * 1919 0 0 20556 0 0 0 0 0 0.085 0.000 0.000 0.915 0.000 0.000 0.000 0.000 0.000
15 # allotments 386 3 0 2440 54 0 0 2 17 0.133 0.001 0.000 0.841 0.019 0.000 0.000 0.001 0.006
16 place = allotments 269 3 0 1557 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 355 2 0 2298 50 0 0 2 17 0.130 0.001 0.000 0.844 0.018 0.000 0.000 0.001 0.006
18 # locality 1224 16 3 10661 32 3 0 0 9 0.102 0.001 0.000 0.892 0.003 0.000 0.000 0.000 0.001
19 place = locality 1223 16 3 10601 32 3 0 0 9 0.103 0.001 0.000 0.892 0.003 0.000 0.000 0.000 0.001
20 abandoned:place = * 261 2 0 2767 0 0 0 0 5 0.086 0.001 0.000 0.912 0.000 0.000 0.000 0.000 0.002
21 # suburb 871 161 73 9667 19 39 2 0 54 0.080 0.015 0.007 0.888 0.002 0.004 0.000 0.000 0.005
22 landuse = cemetery 10 66 26 1185 0 7 0 0 6 0.008 0.051 0.020 0.912 0.000 0.005 0.000 0.000 0.005
23 landuse = commercial 6 4 0 162 0 1 0 0 1 0.034 0.023 0.000 0.931 0.000 0.006 0.000 0.000 0.006
24 landuse = construction 3 0 0 155 2 5 1 0 3 0.018 0.000 0.000 0.917 0.012 0.030 0.006 0.000 0.018
25 landuse = farmland 17 0 2 56 0 0 0 0 5 0.212 0.000 0.025 0.700 0.000 0.000 0.000 0.000 0.062
26 landuse = farmyard 190 2 1 328 0 0 0 0 8 0.359 0.004 0.002 0.620 0.000 0.000 0.000 0.000 0.015
27 landuse = industrial 312 10 16 4060 5 10 0 0 21 0.070 0.002 0.004 0.916 0.001 0.002 0.000 0.000 0.005
28 landuse = residential 85 43 8 686 8 2 0 0 1 0.102 0.052 0.010 0.824 0.010 0.002 0.000 0.000 0.001
29 landuse = retail 4 4 1 220 0 1 0 0 1 0.017 0.017 0.004 0.952 0.000 0.004 0.000 0.000 0.004
30 place = * 171 23 13 1893 4 2 1 0 2 0.081 0.011 0.006 0.898 0.002 0.001 0.000 0.000 0.001
31 residential = * 69 42 7 553 3 2 0 0 0 0.102 0.062 0.010 0.818 0.004 0.003 0.000 0.000 0.000
32 industrial = * 29 1 4 439 3 3 0 0 6 0.060 0.002 0.008 0.905 0.006 0.006 0.000 0.000 0.012
33 landuse = * 84 12 6 950 0 10 0 0 5 0.079 0.011 0.006 0.890 0.000 0.009 0.000 0.000 0.005
34 # natural 284 46 67 2123 36 23 5 3 14 0.109 0.018 0.026 0.816 0.014 0.009 0.002 0.001 0.005
35 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
36 place = islet 3 1 0 78 3 2 0 0 0 0.034 0.011 0.000 0.897 0.034 0.023 0.000 0.000 0.000
37 landuse = forest 27 1 11 153 0 2 0 0 1 0.138 0.005 0.056 0.785 0.000 0.010 0.000 0.000 0.005
38 boundary = * 62 2 2 729 1 12 5 3 2 0.076 0.002 0.002 0.891 0.001 0.015 0.006 0.004 0.002
39 natural = * 191 39 54 1165 29 6 0 0 10 0.128 0.026 0.036 0.780 0.019 0.004 0.000 0.000 0.007
40 ele = * 51 3 1 240 11 3 0 0 1 0.165 0.010 0.003 0.774 0.035 0.010 0.000 0.000 0.003
41 # water 4376 204 41 18855 106 156 0 0 38 0.184 0.009 0.002 0.793 0.004 0.007 0.000 0.000 0.002
42 waterway = drain 76 2 4 384 9 0 0 0 21 0.153 0.004 0.008 0.774 0.018 0.000 0.000 0.000 0.042
43 waterway = ditch 77 0 30 549 0 4 0 0 0 0.117 0.000 0.045 0.832 0.000 0.006 0.000 0.000 0.000
44 waterway = stream 1370 61 1 4831 43 30 0 0 1 0.216 0.010 0.000 0.762 0.007 0.005 0.000 0.000 0.000
45 waterway = river 2718 110 1 9018 6 84 0 0 1 0.228 0.009 0.000 0.755 0.001 0.007 0.000 0.000 0.000
46 waterway = canal 27 1 0 542 1 7 0 0 8 0.046 0.002 0.000 0.925 0.002 0.012 0.000 0.000 0.014
47 type = waterway 434 11 0 1552 5 60 0 0 1 0.210 0.005 0.000 0.752 0.002 0.029 0.000 0.000 0.000
48 natural = water 48 9 1 2940 30 25 0 0 1 0.016 0.003 0.000 0.963 0.010 0.008 0.000 0.000 0.000
49 natural = spring 55 11 4 503 13 3 0 0 2 0.093 0.019 0.007 0.851 0.022 0.005 0.000 0.000 0.003
50 tunnel = * 1171 61 18 4630 21 17 0 0 16 0.197 0.010 0.003 0.780 0.004 0.003 0.000 0.000 0.003
51 waterway = * 4 4 0 27 1 0 0 0 0 0.111 0.111 0.000 0.750 0.028 0.000 0.000 0.000 0.000
52 water = * 36 6 1 2851 26 25 0 0 1 0.012 0.002 0.000 0.968 0.009 0.008 0.000 0.000 0.000
53 # highway 167 107 7 95056 73 165 3 1 101 0.002 0.001 0.000 0.993 0.001 0.002 0.000 0.000 0.001
54 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 35 0 0 1244 0 6 0 0 18 0.027 0.000 0.000 0.955 0.000 0.005 0.000 0.000 0.014
56 highway = primary 7 0 0 7714 0 12 0 0 20 0.001 0.000 0.000 0.995 0.000 0.002 0.000 0.000 0.003
57 highway = secondary 0 0 0 7289 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 4 0 3 10793 1 0 0 0 20 0.000 0.000 0.000 0.997 0.000 0.000 0.000 0.000 0.002
59 highway = unclassified 2 0 0 3035 0 13 0 0 0 0.001 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
60 highway = residential 7 0 0 57252 2 0 2 1 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 1 3261 0 14 0 0 0 0.000 0.000 0.000 0.995 0.000 0.004 0.000 0.000 0.000
62 highway = track 5 1 0 612 0 118 0 0 0 0.007 0.001 0.000 0.832 0.000 0.160 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 30 106 0 1763 24 1 1 0 42 0.015 0.054 0.000 0.896 0.012 0.001 0.001 0.000 0.021
66 bridge = * 19 4 3 1248 47 9 0 0 1 0.014 0.003 0.002 0.938 0.035 0.007 0.000 0.000 0.001
67 # public_transport 2321 13478 125 13879 4635 35 1 62 23 0.067 0.390 0.004 0.402 0.134 0.001 0.000 0.002 0.001
68 highway = bus_stop 1480 7512 78 7361 1077 4 1 52 11 0.084 0.427 0.004 0.419 0.061 0.000 0.000 0.003 0.001
69 type = route 12 57 7 2023 2932 13 0 1 1 0.002 0.011 0.001 0.401 0.581 0.003 0.000 0.000 0.000
70 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
71 public_transport = * 1899 12456 81 8591 1081 18 0 40 12 0.079 0.515 0.003 0.355 0.045 0.001 0.000 0.002 0.000
72 route = * 16 58 7 2049 2934 14 0 1 2 0.003 0.011 0.001 0.403 0.577 0.003 0.000 0.000 0.000
73 railway = * 164 475 10 1959 254 3 0 0 7 0.057 0.165 0.003 0.682 0.088 0.001 0.000 0.000 0.002
74 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
75 # infrastructure 1114 281 76 4691 3727 56 57 18 305 0.108 0.027 0.007 0.454 0.361 0.005 0.006 0.002 0.030
76 barrier = * 284 236 20 2986 884 34 1 3 32 0.063 0.053 0.004 0.667 0.197 0.008 0.000 0.001 0.007
77 power = * 844 2 51 1709 2168 14 55 14 121 0.170 0.000 0.010 0.343 0.436 0.003 0.011 0.003 0.024
78 substation = * 628 0 8 929 973 2 2 9 40 0.242 0.000 0.003 0.359 0.376 0.001 0.001 0.003 0.015
79 man_made = * 67 18 5 749 779 6 0 2 147 0.038 0.010 0.003 0.422 0.439 0.003 0.000 0.001 0.083
80 embankment = * 2 25 0 152 24 2 0 0 2 0.010 0.121 0.000 0.734 0.116 0.010 0.000 0.000 0.010
81 # religion 45 132 68 2607 905 22 4 10 51 0.012 0.034 0.018 0.678 0.235 0.006 0.001 0.003 0.013
82 amenity = place_of_worship 41 56 33 1637 878 17 0 7 19 0.015 0.021 0.012 0.609 0.327 0.006 0.000 0.003 0.007
83 amenity = monastery 0 0 0 17 1 0 1 0 2 0.000 0.000 0.000 0.810 0.048 0.000 0.048 0.000 0.095
84 building = church 0 23 17 941 426 11 3 2 11 0.000 0.016 0.012 0.656 0.297 0.008 0.002 0.001 0.008
85 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
86 building = chapel 20 7 2 169 64 0 0 0 4 0.075 0.026 0.008 0.635 0.241 0.000 0.000 0.000 0.015
87 religion = * 44 123 59 2540 846 22 0 7 35 0.012 0.033 0.016 0.691 0.230 0.006 0.000 0.002 0.010
88 # education 361 121 41 2674 1533 48 67 24 845 0.063 0.021 0.007 0.468 0.268 0.008 0.012 0.004 0.148
89 landuse = education 4 7 0 779 13 1 0 0 1 0.005 0.009 0.000 0.968 0.016 0.001 0.000 0.000 0.001
90 amenity = university 1 6 3 109 8 3 23 1 47 0.005 0.030 0.015 0.542 0.040 0.015 0.114 0.005 0.234
91 amenity = college 1 6 1 132 33 7 12 2 137 0.003 0.018 0.003 0.399 0.100 0.021 0.036 0.006 0.414
92 amenity = school 294 39 23 822 785 11 1 11 30 0.146 0.019 0.011 0.408 0.389 0.005 0.000 0.005 0.015
93 amenity = kindergarten 19 56 10 1215 584 19 0 3 26 0.010 0.029 0.005 0.629 0.302 0.010 0.000 0.002 0.013
94 building = university 3 0 2 42 8 1 18 1 90 0.018 0.000 0.012 0.255 0.048 0.006 0.109 0.006 0.545
95 building = college 0 2 0 40 11 3 6 0 54 0.000 0.017 0.000 0.345 0.095 0.026 0.052 0.000 0.466
96 building = school 47 10 1 164 99 3 9 5 333 0.070 0.015 0.001 0.244 0.148 0.004 0.013 0.007 0.496
97 building = kindergarten 0 2 2 175 50 1 2 1 136 0.000 0.005 0.005 0.474 0.136 0.003 0.005 0.003 0.369
98 # healthcare 65 63 29 2135 3201 149 62 66 918 0.010 0.009 0.004 0.319 0.479 0.022 0.009 0.010 0.137
99 amenity = hospital 7 6 5 252 221 13 17 3 140 0.011 0.009 0.008 0.380 0.333 0.020 0.026 0.005 0.211
100 amenity = pharmacy 34 40 11 1137 818 113 7 45 329 0.013 0.016 0.004 0.449 0.323 0.045 0.003 0.018 0.130
101 amenity = clinic 3 6 8 319 256 14 14 7 117 0.004 0.008 0.011 0.429 0.344 0.019 0.019 0.009 0.157
102 amenity = doctors 13 1 0 93 720 0 10 2 82 0.014 0.001 0.000 0.101 0.782 0.000 0.011 0.002 0.089
103 amenity = dentist 0 6 1 95 150 5 5 7 108 0.000 0.016 0.003 0.252 0.398 0.013 0.013 0.019 0.286
104 building = hospital 7 3 3 160 69 3 10 0 153 0.017 0.007 0.007 0.392 0.169 0.007 0.025 0.000 0.375
105 building = clinic 0 1 0 14 7 1 0 0 9 0.000 0.031 0.000 0.438 0.219 0.031 0.000 0.000 0.281
106 emergency = * 1 0 3 153 989 10 0 3 0 0.001 0.000 0.003 0.132 0.853 0.009 0.000 0.003 0.000
107 healthcare = * 21 44 16 1024 1640 62 2 40 65 0.007 0.015 0.005 0.351 0.563 0.021 0.001 0.014 0.022
108 # government 104 239 29 1514 1998 52 91 35 984 0.021 0.047 0.006 0.300 0.396 0.010 0.018 0.007 0.195
109 amenity = post_office 1 222 6 287 70 13 23 5 514 0.001 0.195 0.005 0.252 0.061 0.011 0.020 0.004 0.450
110 amenity = police 3 1 3 269 137 11 37 10 237 0.004 0.001 0.004 0.380 0.194 0.016 0.052 0.014 0.335
111 amenity = library 3 6 5 206 45 3 31 2 199 0.006 0.012 0.010 0.412 0.090 0.006 0.062 0.004 0.398
112 office = government 60 8 13 503 1245 22 0 17 22 0.032 0.004 0.007 0.266 0.659 0.012 0.000 0.009 0.012
113 landuse = military 21 1 1 119 221 2 0 0 7 0.056 0.003 0.003 0.320 0.594 0.005 0.000 0.000 0.019
114 government = * 41 6 5 262 399 14 0 3 9 0.055 0.008 0.007 0.355 0.540 0.019 0.000 0.004 0.012
115 military = * 23 3 1 184 349 1 0 1 8 0.040 0.005 0.002 0.323 0.612 0.002 0.000 0.002 0.014
116 # office 318 12 24 1295 3396 27 2 54 193 0.060 0.002 0.005 0.243 0.638 0.005 0.000 0.010 0.036
117 office = * 318 12 24 1295 3396 27 2 54 193 0.060 0.002 0.005 0.243 0.638 0.005 0.000 0.010 0.036
118 # tourism 378 324 352 6418 6350 758 19 103 1010 0.024 0.021 0.022 0.408 0.404 0.048 0.001 0.007 0.064
119 tourism = * 257 222 178 4399 3620 722 15 76 523 0.026 0.022 0.018 0.439 0.362 0.072 0.001 0.008 0.052
120 historic = * 119 126 179 2373 2843 44 3 29 485 0.019 0.020 0.029 0.383 0.458 0.007 0.000 0.005 0.078
121 memorial = * 27 36 46 569 1332 16 1 11 393 0.011 0.015 0.019 0.234 0.548 0.007 0.000 0.005 0.162
122 ruins = * 5 17 0 91 149 2 0 0 0 0.019 0.064 0.000 0.345 0.564 0.008 0.000 0.000 0.000
123 information = * 8 17 10 114 194 629 1 1 41 0.008 0.017 0.010 0.112 0.191 0.620 0.001 0.001 0.040
124 attraction = * 14 4 7 55 88 3 1 0 2 0.080 0.023 0.040 0.316 0.506 0.017 0.006 0.000 0.011
125 resort = * 3 0 0 81 56 1 0 1 2 0.021 0.000 0.000 0.562 0.389 0.007 0.000 0.007 0.014
126 artwork_type = * 30 24 30 181 370 28 4 30 172 0.035 0.028 0.035 0.208 0.426 0.032 0.005 0.035 0.198
127 # amenity 5496 766 216 16946 5931 1050 1059 540 16424 0.113 0.016 0.004 0.350 0.122 0.022 0.022 0.011 0.339
128 amenity = cafe 163 21 18 769 332 32 89 40 1015 0.066 0.008 0.007 0.310 0.134 0.013 0.036 0.016 0.409
129 amenity = atm 870 10 2 523 31 11 1 0 28 0.589 0.007 0.001 0.354 0.021 0.007 0.001 0.000 0.019
130 amenity = bank 1129 20 2 616 83 71 4 10 135 0.545 0.010 0.001 0.298 0.040 0.034 0.002 0.005 0.065
131 amenity = fast_food 45 1 12 263 97 16 35 7 294 0.058 0.001 0.016 0.342 0.126 0.021 0.045 0.009 0.382
132 amenity = fuel 69 3 0 498 105 53 17 32 352 0.061 0.003 0.000 0.441 0.093 0.047 0.015 0.028 0.312
133 amenity = community_centre 255 13 2 145 67 1 29 8 229 0.340 0.017 0.003 0.194 0.089 0.001 0.039 0.011 0.306
134 amenity = restaurant 46 18 2 197 66 6 28 12 233 0.076 0.030 0.003 0.324 0.109 0.010 0.046 0.020 0.383
135 amenity = bar 35 7 3 90 80 4 22 6 225 0.074 0.015 0.006 0.191 0.169 0.008 0.047 0.013 0.477
136 shop = convenience 854 118 45 3410 771 420 85 136 1531 0.116 0.016 0.006 0.463 0.105 0.057 0.012 0.018 0.208
137 shop = clothes 60 25 2 213 183 7 15 15 592 0.054 0.022 0.002 0.192 0.165 0.006 0.013 0.013 0.532
138 shop = car_repair 14 3 0 256 128 13 29 22 678 0.012 0.003 0.000 0.224 0.112 0.011 0.025 0.019 0.593
139 shop = hairdresser 31 13 6 329 181 6 28 3 487 0.029 0.012 0.006 0.304 0.167 0.006 0.026 0.003 0.449
140 shop = chemist 2 0 1 1373 13 25 10 5 51 0.001 0.000 0.001 0.928 0.009 0.017 0.007 0.003 0.034
141 shop = supermarket 326 21 2 461 69 145 4 16 175 0.267 0.017 0.002 0.378 0.057 0.119 0.003 0.013 0.144
142 shop = car_parts 1 1 2 286 153 6 39 9 422 0.001 0.001 0.002 0.311 0.166 0.007 0.042 0.010 0.459
143 shop = furniture 21 2 3 251 101 12 11 27 328 0.028 0.003 0.004 0.332 0.134 0.016 0.015 0.036 0.434
144 shop = hardware 24 16 4 210 136 8 16 9 309 0.033 0.022 0.005 0.287 0.186 0.011 0.022 0.012 0.422
145 shop = kiosk 26 35 3 171 23 9 14 2 116 0.065 0.088 0.008 0.429 0.058 0.023 0.035 0.005 0.291
146 shop = doityourself 29 10 3 182 112 4 10 8 373 0.040 0.014 0.004 0.249 0.153 0.005 0.014 0.011 0.510
147 shop = pet 4 2 2 116 65 2 9 4 276 0.008 0.004 0.004 0.242 0.135 0.004 0.019 0.008 0.575
148 shop = florist 18 4 2 177 58 4 14 8 244 0.034 0.008 0.004 0.335 0.110 0.008 0.026 0.015 0.461
149 shop = beauty 11 0 2 41 95 2 16 11 306 0.023 0.000 0.004 0.085 0.196 0.004 0.033 0.023 0.632
150 shop = mobile_phone 169 6 0 85 108 1 1 2 128 0.338 0.012 0.000 0.170 0.216 0.002 0.002 0.004 0.256
151 shop = shoes 19 3 0 80 27 2 6 2 118 0.074 0.012 0.000 0.311 0.105 0.008 0.023 0.008 0.459
152 shop = newsagent 148 57 1 266 1 24 0 1 38 0.276 0.106 0.002 0.496 0.002 0.045 0.000 0.002 0.071
153 shop = electronics 89 2 1 74 71 0 10 12 192 0.197 0.004 0.002 0.164 0.157 0.000 0.022 0.027 0.426
154 shop = alcohol 9 6 1 95 74 5 10 3 243 0.020 0.013 0.002 0.213 0.166 0.011 0.022 0.007 0.545
155 shop = jewelry 3 2 1 143 40 16 10 0 128 0.009 0.006 0.003 0.417 0.117 0.047 0.029 0.000 0.373
156 shop = mall 22 5 2 124 46 15 16 3 142 0.059 0.013 0.005 0.331 0.123 0.040 0.043 0.008 0.379
157 shop = butcher 21 9 4 99 69 4 19 5 163 0.053 0.023 0.010 0.252 0.176 0.010 0.048 0.013 0.415
158 shop = cosmetics 1 2 0 84 53 5 12 9 115 0.004 0.007 0.000 0.299 0.189 0.018 0.043 0.032 0.409
159 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
160 amenity = * 405 199 28 2210 1009 38 142 51 2422 0.062 0.031 0.004 0.340 0.155 0.006 0.022 0.008 0.372
161 shop = * 507 100 41 1867 1024 95 228 53 3287 0.070 0.014 0.006 0.259 0.142 0.013 0.032 0.007 0.456
162 leisure = * 83 38 19 1331 551 13 84 20 1115 0.026 0.012 0.006 0.409 0.169 0.004 0.026 0.006 0.343
163 sport = * 15 9 6 271 70 5 31 3 369 0.019 0.012 0.008 0.348 0.090 0.006 0.040 0.004 0.474
164 clothes = * 5 9 0 73 27 1 3 3 101 0.023 0.041 0.000 0.329 0.122 0.005 0.014 0.014 0.455
165 # building 2789 588 221 8407 5697 372 492 162 11793 0.091 0.019 0.007 0.275 0.187 0.012 0.016 0.005 0.386
166 building = industrial 41 8 5 382 358 4 15 6 809 0.025 0.005 0.003 0.235 0.220 0.002 0.009 0.004 0.497
167 building = service 661 1 22 89 359 2 5 1 291 0.462 0.001 0.015 0.062 0.251 0.001 0.003 0.001 0.203
168 building = retail 309 39 18 732 215 111 46 35 471 0.156 0.020 0.009 0.370 0.109 0.056 0.023 0.018 0.238
169 building = commercial 26 10 3 136 109 8 16 2 289 0.043 0.017 0.005 0.227 0.182 0.013 0.027 0.003 0.482
170 building = warehouse 18 1 4 35 29 0 2 0 160 0.072 0.004 0.016 0.141 0.116 0.000 0.008 0.000 0.643
171 building = public 29 13 4 168 54 5 8 1 92 0.078 0.035 0.011 0.449 0.144 0.013 0.021 0.003 0.246
172 building = dormitory 0 3 2 143 53 2 48 1 363 0.000 0.005 0.003 0.233 0.086 0.003 0.078 0.002 0.590
173 building = warehouse 18 1 4 35 29 0 2 0 160 0.072 0.004 0.016 0.141 0.116 0.000 0.008 0.000 0.643
174 building = * 1705 513 163 6722 4520 240 352 116 9318 0.072 0.022 0.007 0.284 0.191 0.010 0.015 0.005 0.394
175 # other 72 26 7 405 156 7 22 5 879 0.046 0.016 0.004 0.256 0.099 0.004 0.014 0.003 0.557
176 # TOTAL 21756 15892 1187 230769 32069 2524 1601 930 30306 0.065 0.047 0.004 0.685 0.095 0.007 0.005 0.003 0.090

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1613 1613 1613 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 211 211 211 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48775 48769 48771 1.000 1.000 16918 16945 16779 1.002 0.992
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 137 138 137 1.007 1.000
9 place = village 4986 4986 4986 1.000 1.000 2195 2207 2195 1.005 1.000
10 place = hamlet 38594 38592 38592 1.000 1.000 13497 13623 13491 1.009 1.000
11 place = isolated_dwelling 1257 1255 1257 0.998 1.000 634 633 634 0.998 1.000
12 boundary = administrative 24090 24090 24090 1.000 1.000 16693 16846 16692 1.009 1.000
13 traffic_sign = city_limit 2054 2052 2052 0.999 0.999 997 932 926 0.935 0.929
14 admin_level = * 22475 22475 22475 1.000 1.000 15373 15522 15373 1.010 1.000
15 # allotments 2902 2829 2885 0.975 0.994 1970 1880 1960 0.954 0.995
16 place = allotments 1834 1829 1834 0.997 1.000 1327 1289 1325 0.971 0.998
17 landuse = allotments 2724 2655 2707 0.975 0.994 1916 1829 1907 0.955 0.995
18 # locality 11948 11907 11936 0.997 0.999 8390 8261 8375 0.985 0.998
19 place = locality 11887 11846 11875 0.997 0.999 8356 8223 8341 0.984 0.998
20 abandoned:place = * 3035 3030 3030 0.998 0.998 2202 2207 2199 1.002 0.999
21 # suburb 10886 10813 10757 0.993 0.988 7953 7820 7812 0.983 0.982
22 landuse = cemetery 1300 1294 1268 0.995 0.975 450 423 411 0.940 0.913
23 landuse = commercial 174 173 173 0.994 0.994 162 161 161 0.994 0.994
24 landuse = construction 169 164 165 0.970 0.976 161 155 157 0.963 0.975
25 landuse = farmland 80 75 73 0.938 0.912 61 60 58 0.984 0.951
26 landuse = farmyard 529 521 520 0.985 0.983 331 325 323 0.982 0.976
27 landuse = industrial 4434 4408 4397 0.994 0.992 3814 3755 3780 0.985 0.991
28 landuse = residential 833 824 824 0.989 0.989 753 740 740 0.983 0.983
29 landuse = retail 231 230 229 0.996 0.991 148 146 146 0.986 0.986
30 place = * 2109 2103 2093 0.997 0.992 1477 1492 1462 1.010 0.990
31 residential = * 676 673 669 0.996 0.990 613 603 601 0.984 0.980
32 industrial = * 485 476 475 0.981 0.979 390 385 380 0.987 0.974
33 landuse = * 1067 1062 1056 0.995 0.990 926 911 912 0.984 0.985
34 # natural 2601 2548 2515 0.980 0.967 2242 2174 2164 0.970 0.965
35 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
36 place = islet 87 84 87 0.966 1.000 77 75 76 0.974 0.987
37 landuse = forest 195 194 183 0.995 0.938 176 172 164 0.977 0.932
38 boundary = * 818 812 809 0.993 0.989 785 779 775 0.992 0.987
39 natural = * 1494 1455 1430 0.974 0.957 1222 1170 1169 0.957 0.957
40 ele = * 310 298 308 0.961 0.994 284 273 282 0.961 0.993
41 # water 23776 23632 23697 0.994 0.997 5404 5243 5295 0.970 0.980
42 waterway = drain 496 466 471 0.940 0.950 131 128 126 0.977 0.962
43 waterway = ditch 660 660 630 1.000 0.955 131 129 125 0.985 0.954
44 waterway = stream 6337 6293 6335 0.993 1.000 1112 1097 1101 0.987 0.990
45 waterway = river 11938 11931 11936 0.999 1.000 1733 1666 1671 0.961 0.964
46 waterway = canal 586 577 578 0.985 0.986 122 118 118 0.967 0.967
47 type = waterway 2063 2057 2062 0.997 1.000 1821 1798 1812 0.987 0.995
48 natural = water 3054 3023 3052 0.990 0.999 2476 2430 2468 0.981 0.997
49 natural = spring 591 576 585 0.975 0.990 528 508 519 0.962 0.983
50 tunnel = * 5934 5897 5900 0.994 0.994 1660 1631 1644 0.983 0.990
51 waterway = * 36 35 36 0.972 1.000 28 27 28 0.964 1.000
52 water = * 2946 2919 2944 0.991 0.999 2386 2346 2378 0.983 0.997
53 # highway 95680 95505 95569 0.998 0.999 12032 11758 11994 0.977 0.997
54 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
55 highway = trunk 1303 1285 1285 0.986 0.986 134 132 132 0.985 0.985
56 highway = primary 7753 7733 7733 0.997 0.997 530 522 524 0.985 0.989
57 highway = secondary 7289 7289 7289 1.000 1.000 747 742 747 0.993 1.000
58 highway = tertiary 10821 10800 10798 0.998 0.998 1654 1636 1646 0.989 0.995
59 highway = unclassified 3050 3050 3050 1.000 1.000 926 919 925 0.992 0.999
60 highway = residential 57265 57261 57262 1.000 1.000 9608 9444 9606 0.983 1.000
61 highway = service 3276 3276 3275 1.000 1.000 1598 1590 1596 0.995 0.999
62 highway = track 736 736 736 1.000 1.000 182 179 180 0.984 0.989
63 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
64 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
65 highway = * 1967 1901 1924 0.966 0.978 981 959 970 0.978 0.989
66 bridge = * 1331 1283 1327 0.964 0.997 477 452 473 0.948 0.992
67 # public_transport 34559 29839 34410 0.863 0.996 14964 10391 14154 0.694 0.946
68 highway = bus_stop 17576 16436 17486 0.935 0.995 8537 7261 7954 0.851 0.932
69 type = route 5046 2112 5038 0.419 0.998 5016 2102 5012 0.419 0.999
70 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
71 public_transport = * 24178 23045 24085 0.953 0.996 7890 6800 7308 0.862 0.926
72 route = * 5081 2144 5072 0.422 0.998 5039 2121 5034 0.421 0.999
73 railway = * 2872 2611 2855 0.909 0.994 1350 1221 1306 0.904 0.967
74 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
75 # infrastructure 10325 6275 9887 0.608 0.958 8051 4530 7693 0.563 0.956
76 barrier = * 4480 3561 4427 0.795 0.988 3746 2840 3693 0.758 0.986
77 power = * 4978 2675 4751 0.537 0.954 4039 2007 3866 0.497 0.957
78 substation = * 2591 1569 2541 0.606 0.981 2418 1417 2381 0.586 0.985
79 man_made = * 1773 845 1621 0.477 0.914 1300 562 1173 0.432 0.902
80 embankment = * 207 181 205 0.874 0.990 90 84 87 0.933 0.967
81 # religion 3844 2878 3721 0.749 0.968 2333 1352 2186 0.580 0.937
82 amenity = place_of_worship 2688 1784 2636 0.664 0.981 1895 995 1828 0.525 0.965
83 amenity = monastery 21 18 18 0.857 0.857 20 17 17 0.850 0.850
84 building = church 1434 995 1403 0.694 0.978 1106 634 1065 0.573 0.963
85 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
86 building = chapel 266 198 260 0.744 0.977 163 96 154 0.589 0.945
87 religion = * 3676 2788 3582 0.758 0.974 2226 1316 2108 0.591 0.947
88 # education 5714 3312 4761 0.580 0.833 4093 1873 3139 0.458 0.767
89 landuse = education 805 791 804 0.983 0.999 798 782 797 0.980 0.999
90 amenity = university 201 145 128 0.721 0.637 187 134 119 0.717 0.636
91 amenity = college 331 159 181 0.480 0.547 304 144 160 0.474 0.526
92 amenity = school 2016 1190 1962 0.590 0.973 1456 634 1379 0.435 0.947
93 amenity = kindergarten 1932 1319 1896 0.683 0.981 1384 834 1334 0.603 0.964
94 building = university 165 66 55 0.400 0.333 158 62 53 0.392 0.335
95 building = college 116 51 56 0.440 0.483 102 42 44 0.412 0.431
96 building = school 671 234 328 0.349 0.489 573 139 233 0.243 0.407
97 building = kindergarten 369 182 229 0.493 0.621 276 99 136 0.359 0.493
98 # healthcare 6688 2503 5679 0.374 0.849 3099 841 2193 0.271 0.708
99 amenity = hospital 664 300 502 0.452 0.756 505 187 351 0.370 0.695
100 amenity = pharmacy 2534 1342 2187 0.530 0.863 1292 356 1016 0.276 0.786
101 amenity = clinic 744 364 605 0.489 0.813 450 159 318 0.353 0.707
102 amenity = doctors 921 117 829 0.127 0.900 252 60 162 0.238 0.643
103 amenity = dentist 377 112 263 0.297 0.698 295 38 179 0.129 0.607
104 building = hospital 408 186 242 0.456 0.593 299 94 137 0.314 0.458
105 building = clinic 32 16 23 0.500 0.719 30 14 21 0.467 0.700
106 emergency = * 1159 167 1156 0.144 0.997 288 127 284 0.441 0.986
107 healthcare = * 2914 1169 2831 0.401 0.972 1423 470 1387 0.330 0.975
108 # government 5046 2029 3942 0.402 0.781 3423 905 2612 0.264 0.763
109 amenity = post_office 1141 552 598 0.484 0.524 409 118 133 0.289 0.325
110 amenity = police 708 324 431 0.458 0.609 515 161 251 0.313 0.487
111 amenity = library 500 254 265 0.508 0.530 339 119 114 0.351 0.336
112 office = government 1890 606 1855 0.321 0.981 1577 378 1543 0.240 0.978
113 landuse = military 372 144 364 0.387 0.978 324 113 318 0.349 0.981
114 government = * 739 328 725 0.444 0.981 592 202 577 0.341 0.975
115 military = * 570 212 561 0.372 0.984 385 70 377 0.182 0.979
116 # office 5321 1678 5102 0.315 0.959 3911 557 3711 0.142 0.949
117 office = * 5321 1678 5102 0.315 0.959 3911 557 3711 0.142 0.949
118 # tourism 15712 8249 14331 0.525 0.912 11184 4552 9989 0.407 0.893
119 tourism = * 10012 5793 9296 0.579 0.928 7196 3362 6561 0.467 0.912
120 historic = * 6201 2844 5534 0.459 0.892 4550 1580 3973 0.347 0.873
121 memorial = * 2431 695 1991 0.286 0.819 1943 433 1575 0.223 0.811
122 ruins = * 264 115 264 0.436 1.000 209 78 208 0.373 0.995
123 information = * 1015 779 963 0.767 0.949 318 118 268 0.371 0.843
124 attraction = * 174 84 164 0.483 0.943 151 64 139 0.424 0.921
125 resort = * 144 85 142 0.590 0.986 136 82 134 0.603 0.985
126 artwork_type = * 869 297 663 0.342 0.763 727 255 571 0.351 0.785
127 # amenity 48428 25533 30729 0.527 0.635 21734 5009 7834 0.230 0.360
128 amenity = cafe 2479 1092 1357 0.441 0.547 1712 510 725 0.298 0.423
129 amenity = atm 1476 1417 1445 0.960 0.979 112 64 82 0.571 0.732
130 amenity = bank 2070 1842 1929 0.890 0.932 325 112 210 0.345 0.646
131 amenity = fast_food 770 372 429 0.483 0.557 432 103 152 0.238 0.352
132 amenity = fuel 1129 640 760 0.567 0.673 625 249 310 0.398 0.496
133 amenity = community_centre 749 445 489 0.594 0.653 355 94 136 0.265 0.383
134 amenity = restaurant 608 297 345 0.488 0.567 521 228 274 0.438 0.526
135 amenity = bar 472 161 222 0.341 0.470 423 127 183 0.300 0.433
136 shop = convenience 7370 4932 5709 0.669 0.775 2488 848 1162 0.341 0.467
137 shop = clothes 1112 322 503 0.290 0.452 675 118 215 0.175 0.319
138 shop = car_repair 1143 315 436 0.276 0.381 892 93 203 0.104 0.228
139 shop = hairdresser 1084 413 563 0.381 0.519 722 152 257 0.211 0.356
140 shop = chemist 1480 1411 1418 0.953 0.958 87 43 41 0.494 0.471
141 shop = supermarket 1219 959 1038 0.787 0.852 377 180 227 0.477 0.602
142 shop = car_parts 919 335 456 0.365 0.496 491 45 132 0.092 0.269
143 shop = furniture 756 300 414 0.397 0.548 405 61 119 0.151 0.294
144 shop = hardware 732 278 403 0.380 0.551 526 121 215 0.230 0.409
145 shop = kiosk 399 258 266 0.647 0.667 209 84 93 0.402 0.445
146 shop = doityourself 731 238 345 0.326 0.472 496 86 145 0.173 0.292
147 shop = pet 480 135 193 0.281 0.402 215 35 64 0.163 0.298
148 shop = florist 529 219 269 0.414 0.509 265 53 89 0.200 0.336
149 shop = beauty 484 72 160 0.149 0.331 437 65 137 0.149 0.314
150 shop = mobile_phone 500 262 371 0.524 0.742 110 18 39 0.164 0.355
151 shop = shoes 257 110 133 0.428 0.518 151 30 53 0.199 0.351
152 shop = newsagent 536 496 497 0.925 0.927 65 24 29 0.369 0.446
153 shop = electronics 451 176 248 0.390 0.550 306 60 120 0.196 0.392
154 shop = alcohol 446 126 192 0.283 0.430 197 45 69 0.228 0.350
155 shop = jewelry 343 175 204 0.510 0.595 81 25 35 0.309 0.432
156 shop = mall 375 184 215 0.491 0.573 308 135 156 0.438 0.506
157 shop = butcher 393 156 207 0.397 0.527 220 59 77 0.268 0.350
158 shop = cosmetics 281 104 154 0.370 0.548 152 45 68 0.296 0.447
159 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
160 amenity = * 6504 3022 3912 0.465 0.601 4377 1476 2106 0.337 0.481
161 shop = * 7202 2838 3646 0.394 0.506 4047 816 1312 0.202 0.324
162 leisure = * 3254 1568 2036 0.482 0.626 2387 936 1281 0.392 0.537
163 sport = * 779 337 373 0.433 0.479 586 187 215 0.319 0.367
164 clothes = * 222 91 118 0.410 0.532 131 32 46 0.244 0.351
165 # building 30521 12869 18015 0.422 0.590 17989 4542 8514 0.252 0.473
166 building = industrial 1628 455 799 0.279 0.491 1240 171 476 0.138 0.384
167 building = service 1431 780 1113 0.545 0.778 1128 555 864 0.492 0.766
168 building = retail 1976 1255 1441 0.635 0.729 1153 512 652 0.444 0.565
169 building = commercial 599 199 291 0.332 0.486 548 160 248 0.292 0.453
170 building = warehouse 249 60 83 0.241 0.333 175 17 36 0.097 0.206
171 building = public 374 227 270 0.607 0.722 309 163 206 0.528 0.667
172 building = dormitory 615 198 202 0.322 0.328 455 77 103 0.169 0.226
173 building = warehouse 249 60 83 0.241 0.333 175 17 36 0.097 0.206
174 building = * 23649 9695 13816 0.410 0.584 13869 3439 6611 0.248 0.477
175 # other 1579 539 671 0.341 0.425 1385 416 532 0.300 0.384
176 # TOTAL 337034 273729 303940 0.812 0.902 116411 66918 88623 0.575 0.761

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119774 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 0 0 118474 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24939 0 0 0 0 0 2 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6845 363 1 108495 61 0 0 0 1 130 0.059 0.003 0.000 0.936 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2222 15 0 34869 1 0 0 0 8 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 125 0 0 864196 1 0 1 0 46 329 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 94 40 0 600 16 0 0 0 1 300 0.089 0.038 0.000 0.571 0.015 0.000 0.000 0.000 0.001 0.285
8 to 95 43 0 571 7 0 0 3 1 207 0.102 0.046 0.000 0.616 0.008 0.000 0.000 0.003 0.001 0.223
9 via 5 2 0 143 0 0 0 0 0 14 0.030 0.012 0.000 0.872 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 473 3376 0 219 0 6 0 0 4 578 0.102 0.725 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119774 119774 119774 119774 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118475 118474 118474 118474 1.000 1.000 1.000 127 126 126 126 0.992 0.992 0.992
2 addr:subdistrict 24941 24939 24939 24939 1.000 1.000 1.000 748 747 750 747 0.999 1.003 0.999
3 addr:city 115896 115766 115704 115764 0.999 0.998 0.999 2200 2190 2174 2171 0.995 0.988 0.987
4 addr:place 37169 37115 37106 37107 0.999 0.998 0.998 1247 1206 1213 1206 0.967 0.973 0.967
5 addr:street 864698 864369 864322 864322 1.000 1.000 1.000 9640 9479 9304 9455 0.983 0.965 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1051 751 734 750 0.715 0.698 0.714 431 310 301 304 0.719 0.698 0.705
8 to 927 720 709 719 0.777 0.765 0.776 454 329 316 322 0.725 0.696 0.709
9 via 164 150 150 150 0.915 0.915 0.915 74 64 64 64 0.865 0.865 0.865
10 destination 4656 4078 4074 4074 0.876 0.875 0.875 667 554 533 535 0.831 0.799 0.802
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 2 0 45172 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 273 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38559 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1211 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22614 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22455 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11825 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11770 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3013 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 133 0 0 0 0 5 0.021 0.000 0.000 0.943 0.000 0.000 0.000 0.000 0.035
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 23 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 88 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # natural 4 0 0 588 0 0 0 0 5 0.007 0.000 0.000 0.985 0.000 0.000 0.000 0.000 0.008
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 1 0 0 16 0 0 0 0 0 0.059 0.000 0.000 0.941 0.000 0.000 0.000 0.000 0.000
38 boundary = * 1 0 0 515 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
39 natural = * 2 0 0 39 0 0 0 0 5 0.043 0.000 0.000 0.848 0.000 0.000 0.000 0.000 0.109
40 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
42 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 3 0 0 0 0 6 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
76 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
109 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
175 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 9 2 1 56945 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45176 45176 45176 1.000 1.000 11 10 10 0.909 0.909
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38559 38559 38559 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1211 1211 1211 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22616 22616 22616 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22457 22457 22457 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11827 11827 11826 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11772 11772 11771 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3013 3013 3013 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 141 136 136 0.965 0.965 14 11 11 0.786 0.786
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
28 landuse = residential 23 23 23 1.000 1.000 7 7 7 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 91 91 91 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # natural 597 592 592 0.992 0.992 10 8 8 0.800 0.800
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
37 landuse = forest 17 17 17 1.000 1.000 2 2 2 1.000 1.000
38 boundary = * 516 516 516 1.000 1.000 5 5 5 1.000 1.000
39 natural = * 46 41 41 0.891 0.891 4 2 2 0.500 0.500
40 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
41 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
42 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
46 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
68 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 9 3 3 0.333 0.333 6 3 3 0.500 0.500
76 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
77 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
109 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
119 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
120 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
166 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
167 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
175 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # TOTAL 57005 56958 56982 0.999 1.000 34 18 19 0.529 0.559

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 35 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 52 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 35 35 35 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 5 5 5 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 5 5 5 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 52 52 52 1.000 1.000 3 3 3 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 52 52 52 1.000 1.000 3 3 3 1.000 1.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
176 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 293 2 0 2082 473 0 0 0 0 0.103 0.001 0.000 0.731 0.166 0.000 0.000 0.000 0.000
16 place = allotments 234 2 0 1534 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 293 2 0 1948 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 18 3 0 0 0 172 0.000 0.000 0.000 0.093 0.016 0.000 0.000 0.000 0.891
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 5 0 0 0 0 33 0.000 0.000 0.000 0.132 0.000 0.000 0.000 0.000 0.868
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 2 0 0 0 0 9 0.000 0.000 0.000 0.182 0.000 0.000 0.000 0.000 0.818
33 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # natural 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 1 0 0 0 1 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
40 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
68 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 16 0 0 93 1 1 0 0 247 0.045 0.000 0.000 0.260 0.003 0.003 0.000 0.000 0.690
76 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
77 power = * 0 0 0 2 0 0 0 0 188 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
78 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
89 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
90 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
91 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
92 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
93 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
94 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
99 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
108 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
109 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
110 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
111 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
113 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
115 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
117 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
118 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
134 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
161 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
163 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
166 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
175 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
176 # TOTAL 303 4 0 2191 482 4 4 3 747 0.081 0.001 0.000 0.586 0.129 0.001 0.001 0.001 0.200

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2850 2377 2850 0.834 1.000 1944 1767 1943 0.909 0.999
16 place = allotments 1821 1770 1821 0.972 1.000 1318 1264 1317 0.959 0.999
17 landuse = allotments 2684 2243 2684 0.836 1.000 1899 1723 1898 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 193 18 21 0.093 0.109 188 17 18 0.090 0.096
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 38 5 5 0.132 0.132 38 5 5 0.132 0.132
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 2 2 0.182 0.182 11 2 2 0.182 0.182
33 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
34 # natural 4 0 1 0.000 0.250 4 0 1 0.000 0.250
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
39 natural = * 2 0 1 0.000 0.500 2 0 1 0.000 0.500
40 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
57 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
68 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
69 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 358 110 111 0.307 0.310 316 109 110 0.345 0.348
76 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
77 power = * 190 2 2 0.011 0.011 153 2 2 0.013 0.013
78 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
89 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
90 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
91 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
92 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
93 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
94 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
96 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
99 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
102 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
104 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
107 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
108 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
109 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
110 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
111 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
112 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
113 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
114 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
115 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
116 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
117 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
118 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
119 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
128 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
131 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
133 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
134 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
142 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
161 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
163 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
166 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
175 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
176 # TOTAL 3738 2506 2987 0.670 0.799 2750 1890 2072 0.687 0.753

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2372 473 0 0 1 1 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1768 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2238 441 0 0 1 1 0.000 0.001 0.000 0.834 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 186 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.869
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 35 0.000 0.000 0.000 0.103 0.000 0.000 0.000 0.000 0.897
34 # natural 0 0 0 0 1 0 4 0 17 0.000 0.000 0.000 0.000 0.045 0.000 0.182 0.000 0.773
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
39 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
50 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 1 0 427 5 13 70 0 21223 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 98 0 0 0 0 96 0.000 0.000 0.000 0.505 0.000 0.000 0.000 0.000 0.495
56 highway = primary 0 0 0 106 1 0 7 0 1973 0.000 0.000 0.000 0.051 0.000 0.000 0.003 0.000 0.945
57 highway = secondary 0 0 0 77 0 0 24 0 1281 0.000 0.000 0.000 0.056 0.000 0.000 0.017 0.000 0.927
58 highway = tertiary 0 1 0 132 4 13 34 0 16721 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
59 highway = unclassified 0 0 0 6 0 0 5 0 489 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
60 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
61 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
62 highway = track 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 2 0 0 0 0 140 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 33 0 0 3 0 1562 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
67 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 5 0 36 1 0 2 0 586 0.000 0.008 0.000 0.057 0.002 0.000 0.003 0.000 0.930
76 barrier = * 0 4 0 35 1 0 1 0 335 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
77 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
78 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
79 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
80 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
82 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
88 # education 0 7 1 18 4 1 3 0 700 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.954
89 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 2 1 0 0 0 62 0.000 0.015 0.000 0.030 0.015 0.000 0.000 0.000 0.939
92 amenity = school 0 6 1 11 2 0 1 0 391 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
93 amenity = kindergarten 0 0 0 5 1 0 2 0 203 0.000 0.000 0.000 0.024 0.005 0.000 0.009 0.000 0.962
94 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
97 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 2 0 3 2 0 0 0 239 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
99 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
100 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
102 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
103 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
107 healthcare = * 0 2 0 3 1 0 0 0 75 0.000 0.025 0.000 0.037 0.012 0.000 0.000 0.000 0.926
108 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
109 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
110 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
111 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
112 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
113 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
114 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
115 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
116 # office 0 1 1 2 0 1 0 0 107 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.955
117 office = * 0 1 1 2 0 1 0 0 107 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.955
118 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
119 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
120 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
121 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 13 11 0 22 1 0 3 3 516 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
128 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
131 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
132 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
133 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
134 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 3 0 0 0 0 0 0 0 81 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.964
137 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
138 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
140 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
142 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
146 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
161 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
162 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
163 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
164 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 3 1 1 18 2 1 0 0 377 0.007 0.002 0.002 0.045 0.005 0.002 0.000 0.000 0.935
166 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
167 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 2 0 0 0 0 0 0 0 34 0.056 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.944
169 building = commercial 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
175 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
176 # TOTAL 13 28 2 2914 489 17 81 5 23391 0.000 0.001 0.000 0.108 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2849 2374 2848 0.833 1.000 1945 1766 1943 0.908 0.999
16 place = allotments 1821 1770 1821 0.972 1.000 1320 1265 1319 0.958 0.999
17 landuse = allotments 2683 2240 2682 0.835 1.000 1900 1722 1898 0.906 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 214 25 26 0.117 0.121 205 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 39 4 4 0.103 0.103 39 4 4 0.103 0.103
34 # natural 22 4 1 0.182 0.045 22 4 1 0.182 0.045
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
39 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
50 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 21739 511 446 0.024 0.021 4789 54 40 0.011 0.008
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 194 98 98 0.505 0.505 6 2 2 0.333 0.333
56 highway = primary 2087 113 107 0.054 0.051 76 3 3 0.039 0.039
57 highway = secondary 1382 101 77 0.073 0.056 150 13 8 0.087 0.053
58 highway = tertiary 16905 180 150 0.011 0.009 4396 32 25 0.007 0.006
59 highway = unclassified 500 11 6 0.022 0.012 281 4 2 0.014 0.007
60 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
61 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
62 highway = track 91 0 0 0.000 0.000 74 0 0 0.000 0.000
63 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 142 2 2 0.014 0.014 65 2 2 0.031 0.031
66 bridge = * 1598 36 33 0.023 0.021 1038 14 11 0.013 0.011
67 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
68 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
69 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
72 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
73 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 630 43 42 0.068 0.067 502 42 41 0.084 0.082
76 barrier = * 376 40 40 0.106 0.106 373 39 39 0.105 0.105
77 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
78 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
79 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
80 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
81 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
82 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
88 # education 734 30 30 0.041 0.041 729 30 30 0.041 0.041
89 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
90 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
91 amenity = college 66 3 4 0.045 0.061 62 3 4 0.048 0.065
92 amenity = school 412 19 19 0.046 0.046 412 19 19 0.046 0.046
93 amenity = kindergarten 211 7 6 0.033 0.028 210 7 6 0.033 0.029
94 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
96 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
97 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
98 # healthcare 246 5 7 0.020 0.028 235 4 6 0.017 0.026
99 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
100 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
101 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
102 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
103 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
104 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
105 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
106 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
107 healthcare = * 81 5 6 0.062 0.074 79 4 5 0.051 0.063
108 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
109 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
110 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
111 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
112 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
113 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
114 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
115 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
116 # office 112 5 4 0.045 0.036 108 5 4 0.046 0.037
117 office = * 112 5 4 0.045 0.036 108 5 4 0.046 0.037
118 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
119 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
120 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
121 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
126 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
127 # amenity 569 49 50 0.086 0.088 520 49 48 0.094 0.092
128 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
129 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
130 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
131 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
132 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
133 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
134 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
135 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
136 shop = convenience 84 3 3 0.036 0.036 77 3 3 0.039 0.039
137 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
138 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
139 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
140 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
141 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
142 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
143 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
144 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
145 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
146 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
161 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
162 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
163 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
164 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
165 # building 403 24 25 0.060 0.062 399 23 24 0.058 0.060
166 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
167 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
168 building = retail 36 2 2 0.056 0.056 35 2 2 0.057 0.057
169 building = commercial 13 0 0 0.000 0.000 13 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 15 0 0 0.000 0.000 15 0 0 0.000 0.000
172 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
175 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
176 # TOTAL 26940 3055 3466 0.113 0.129 8955 1976 2137 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2814 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1787 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2680 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
176 # TOTAL 0 2 0 2816 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2850 2816 2816 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1821 1789 1789 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2684 2682 2682 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
76 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
176 # TOTAL 2854 2818 2818 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 388 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 3848 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 1065 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 809 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 0 0 0 0 0 4097 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 63 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 62 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3937 0 0 0.000 0.000 33 0 0 0.000 0.000
76 barrier = * 388 0 0 0.000 0.000 6 0 0 0.000 0.000
77 power = * 3848 0 0 0.000 0.000 29 0 0 0.000 0.000
78 substation = * 1065 0 0 0.000 0.000 24 0 0 0.000 0.000
79 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
117 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 809 0 0 0.000 0.000 24 0 0 0.000 0.000
166 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 47 0 0 0.000 0.000 9 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 4097 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 656 0.000 0.000 0.000 0.000 0.003 0.000 0.002 0.000 0.995
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 0 2 0 1 0 300 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 150 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 241 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 1265 20 0 3 0 9079 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.876
68 highway = bus_stop 0 0 0 637 9 0 0 0 4166 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
69 type = route 0 0 0 0 0 0 3 0 926 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
70 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 1265 20 0 0 0 7119 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
72 route = * 0 0 0 0 0 0 3 0 931 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
73 railway = * 0 0 0 0 0 0 0 0 1030 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 465 36 3 0 1 2672 0.000 0.000 0.000 0.146 0.011 0.001 0.000 0.000 0.841
76 barrier = * 0 0 0 0 5 0 0 0 725 0.000 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.993
77 power = * 0 0 0 382 33 0 0 1 1996 0.000 0.000 0.000 0.158 0.014 0.000 0.000 0.000 0.828
78 substation = * 0 0 0 464 27 3 0 1 1252 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
79 man_made = * 0 0 0 0 1 0 0 0 480 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
82 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
88 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
89 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
92 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 1 1 2 0 0 2793 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 1 0 2 0 0 1620 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
101 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
102 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 1 0 0 1018 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
108 # government 0 154 0 45 0 0 2 0 589 0.000 0.195 0.000 0.057 0.000 0.000 0.003 0.000 0.746
109 amenity = post_office 0 154 0 43 0 0 0 0 422 0.000 0.249 0.000 0.069 0.000 0.000 0.000 0.000 0.682
110 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
112 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
113 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
115 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 # office 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
117 office = * 0 0 0 1 0 1 0 0 827 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
118 # tourism 0 0 0 0 0 0 0 0 742 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 717 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 40 29 1 263 139 16 55 1 16541 0.002 0.002 0.000 0.015 0.008 0.001 0.003 0.000 0.968
128 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
129 amenity = atm 29 0 1 36 53 6 0 0 2345 0.012 0.000 0.000 0.015 0.021 0.002 0.000 0.000 0.949
130 amenity = bank 1 0 0 1 0 5 0 0 1103 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
131 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
133 amenity = community_centre 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 1 0 1 1 0 2843 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
137 shop = clothes 0 0 0 0 0 0 0 0 417 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 1 0 0 1 0 0 0 230 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
139 shop = hairdresser 0 0 0 0 0 0 0 0 131 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 shop = chemist 0 0 0 0 0 0 0 0 607 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 618 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 78 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
146 shop = doityourself 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 302 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 7 0 0 4 0 85 0.000 0.000 0.000 0.073 0.000 0.000 0.042 0.000 0.885
153 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 10 28 0 186 84 4 6 0 2091 0.004 0.012 0.000 0.077 0.035 0.002 0.002 0.000 0.868
161 shop = * 0 0 0 16 0 0 44 0 2230 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
162 leisure = * 0 0 0 0 0 0 0 0 221 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 clothes = * 0 0 0 0 0 0 0 0 193 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 1 54 0 346 30 1 3 2 3795 0.000 0.013 0.000 0.082 0.007 0.000 0.001 0.000 0.897
166 building = industrial 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 316 30 0 0 1 594 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
168 building = retail 0 0 0 4 0 1 2 0 698 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
169 building = commercial 0 1 0 0 0 0 0 0 37 0.000 0.026 0.000 0.000 0.000 0.000 0.000 0.000 0.974
170 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
172 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 1 52 0 26 0 0 1 1 2204 0.000 0.023 0.000 0.011 0.000 0.000 0.000 0.000 0.965
175 # other 0 0 0 0 0 0 0 0 154 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 40 184 1 2041 196 22 62 2 34344 0.001 0.005 0.000 0.055 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 659 1 2 0.002 0.003 363 1 1 0.003 0.003
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 0 0 0.000 0.000 24 0 0 0.000 0.000
24 landuse = construction 29 0 0 0.000 0.000 24 0 0 0.000 0.000
25 landuse = farmland 12 0 0 0.000 0.000 10 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 303 1 2 0.003 0.007 181 1 1 0.006 0.006
28 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
30 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 150 0 0 0.000 0.000 69 0 0 0.000 0.000
33 landuse = * 68 0 0 0.000 0.000 62 0 0 0.000 0.000
34 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
38 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
39 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
40 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
41 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
51 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
53 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 109 0 0 0.000 0.000 11 0 0 0.000 0.000
66 bridge = * 241 0 0 0.000 0.000 3 0 0 0.000 0.000
67 # public_transport 10367 1268 1285 0.122 0.124 138 4 3 0.029 0.022
68 highway = bus_stop 4812 637 646 0.132 0.134 69 2 3 0.029 0.043
69 type = route 929 3 0 0.003 0.000 44 2 0 0.045 0.000
70 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
71 public_transport = * 8404 1265 1285 0.151 0.153 91 2 3 0.022 0.033
72 route = * 934 3 0 0.003 0.000 48 2 0 0.042 0.000
73 railway = * 1030 0 0 0.000 0.000 22 0 0 0.000 0.000
74 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
75 # infrastructure 3177 468 505 0.147 0.159 478 11 14 0.023 0.029
76 barrier = * 730 0 5 0.000 0.007 160 0 1 0.000 0.006
77 power = * 2412 382 416 0.158 0.172 166 8 9 0.048 0.054
78 substation = * 1747 467 495 0.267 0.283 92 11 13 0.120 0.141
79 man_made = * 481 0 1 0.000 0.002 202 0 1 0.000 0.005
80 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
81 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
82 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
88 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
89 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
90 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
91 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
92 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
93 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
94 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
95 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
96 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
97 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
98 # healthcare 2797 3 4 0.001 0.001 565 3 4 0.005 0.007
99 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
100 amenity = pharmacy 1623 3 3 0.002 0.002 340 3 3 0.009 0.009
101 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
102 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
103 amenity = dentist 49 0 0 0.000 0.000 48 0 0 0.000 0.000
104 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
105 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
106 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
107 healthcare = * 1019 1 1 0.001 0.001 318 1 1 0.003 0.003
108 # government 790 201 199 0.254 0.252 168 6 4 0.036 0.024
109 amenity = post_office 619 197 197 0.318 0.318 33 2 2 0.061 0.061
110 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
111 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
112 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
113 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
114 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
115 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 # office 829 2 2 0.002 0.002 309 2 2 0.006 0.006
117 office = * 829 2 2 0.002 0.002 309 2 2 0.006 0.006
118 # tourism 742 0 0 0.000 0.000 610 0 0 0.000 0.000
119 tourism = * 717 0 0 0.000 0.000 588 0 0 0.000 0.000
120 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 63 0 0 0.000 0.000 32 0 0 0.000 0.000
124 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
125 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
126 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
127 # amenity 17085 404 488 0.024 0.029 4393 27 29 0.006 0.007
128 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
129 amenity = atm 2470 72 124 0.029 0.050 139 11 13 0.079 0.094
130 amenity = bank 1110 7 7 0.006 0.006 82 6 6 0.073 0.073
131 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
132 amenity = fuel 1006 0 1 0.000 0.001 72 0 1 0.000 0.014
133 amenity = community_centre 29 0 0 0.000 0.000 24 0 0 0.000 0.000
134 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
135 amenity = bar 38 0 0 0.000 0.000 33 0 0 0.000 0.000
136 shop = convenience 2846 3 2 0.001 0.001 627 3 2 0.005 0.003
137 shop = clothes 417 0 0 0.000 0.000 146 0 0 0.000 0.000
138 shop = car_repair 232 1 2 0.004 0.009 216 1 2 0.005 0.009
139 shop = hairdresser 131 0 0 0.000 0.000 115 0 0 0.000 0.000
140 shop = chemist 607 0 0 0.000 0.000 38 0 0 0.000 0.000
141 shop = supermarket 618 0 0 0.000 0.000 92 0 0 0.000 0.000
142 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
143 shop = furniture 78 0 0 0.000 0.000 68 0 0 0.000 0.000
144 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
145 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
146 shop = doityourself 104 0 0 0.000 0.000 95 0 0 0.000 0.000
147 shop = pet 302 0 0 0.000 0.000 53 0 0 0.000 0.000
148 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
149 shop = beauty 64 0 0 0.000 0.000 60 0 0 0.000 0.000
150 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
151 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
152 shop = newsagent 96 11 7 0.115 0.073 18 2 1 0.111 0.056
153 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
154 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
155 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
156 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
157 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
158 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
159 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
160 amenity = * 2409 234 312 0.097 0.130 854 4 6 0.005 0.007
161 shop = * 2290 60 16 0.026 0.007 1021 4 3 0.004 0.003
162 leisure = * 221 0 0 0.000 0.000 185 0 0 0.000 0.000
163 sport = * 45 0 0 0.000 0.000 40 0 0 0.000 0.000
164 clothes = * 193 0 0 0.000 0.000 54 0 0 0.000 0.000
165 # building 4232 405 434 0.096 0.103 1858 17 18 0.009 0.010
166 building = industrial 94 0 0 0.000 0.000 72 0 0 0.000 0.000
167 building = service 941 316 347 0.336 0.369 75 8 9 0.107 0.120
168 building = retail 705 7 5 0.010 0.007 323 2 2 0.006 0.006
169 building = commercial 38 1 1 0.026 0.026 29 1 1 0.034 0.034
170 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
171 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
172 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
173 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
174 building = * 2285 80 80 0.035 0.035 1382 11 11 0.008 0.008
175 # other 154 0 0 0.000 0.000 94 0 0 0.000 0.000
176 # TOTAL 36892 2350 2485 0.064 0.067 6983 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 49 0.000 0.000 0.000 0.000 0.039 0.000 0.000 0.000 0.961
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 2 0 0 0 39 0.000 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.951
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
41 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 25 0 0 0 0 84 0.000 0.000 0.000 0.229 0.000 0.000 0.000 0.000 0.771
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 25 0 0 0 0 70 0.000 0.000 0.000 0.263 0.000 0.000 0.000 0.000 0.737
101 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 25 0 0 0 0 49 0.000 0.000 0.000 0.338 0.000 0.000 0.000 0.000 0.662
108 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
109 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
110 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 84 0 0 0 0 43 0.000 0.000 0.000 0.661 0.000 0.000 0.000 0.000 0.339
117 office = * 0 0 0 84 0 0 0 0 43 0.000 0.000 0.000 0.661 0.000 0.000 0.000 0.000 0.339
118 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 295 0 9 316 146 1 0 7 3189 0.074 0.000 0.002 0.080 0.037 0.000 0.000 0.002 0.805
128 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 165 0 0 86 2 1 0 0 196 0.367 0.000 0.000 0.191 0.004 0.002 0.000 0.000 0.436
130 amenity = bank 129 0 0 82 6 0 0 0 468 0.188 0.000 0.000 0.120 0.009 0.000 0.000 0.000 0.683
131 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
132 amenity = fuel 0 0 0 14 25 0 0 0 864 0.000 0.000 0.000 0.016 0.028 0.000 0.000 0.000 0.957
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 4 20 0 0 5 924 0.000 0.000 0.000 0.004 0.021 0.000 0.000 0.005 0.970
137 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
138 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 133 0 0 0 0 4 0.000 0.000 0.000 0.971 0.000 0.000 0.000 0.000 0.029
141 shop = supermarket 0 0 0 0 23 0 0 2 132 0.000 0.000 0.000 0.000 0.146 0.000 0.000 0.013 0.841
142 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
146 shop = doityourself 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 1 0 0 1 1 0 0 0 214 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
161 shop = * 0 0 0 5 7 0 0 0 290 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
162 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
165 # building 22 60 0 47 36 0 0 4 486 0.034 0.092 0.000 0.072 0.055 0.000 0.000 0.006 0.742
166 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
169 building = commercial 0 0 0 2 0 0 0 1 6 0.000 0.000 0.000 0.222 0.000 0.000 0.000 0.111 0.667
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 21 57 0 41 28 0 0 3 374 0.040 0.109 0.000 0.078 0.053 0.000 0.000 0.006 0.714
175 # other 1 0 0 0 2 0 0 0 12 0.067 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.800
176 # TOTAL 296 168 9 425 148 1 0 7 3321 0.068 0.038 0.002 0.097 0.034 0.000 0.000 0.002 0.759

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 0 2 0.000 0.039 6 0 1 0.000 0.167
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 0 2 0.000 0.049 5 0 1 0.000 0.200
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
41 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 3 0 0 0.000 0.000 2 0 0 0.000 0.000
76 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 109 25 25 0.229 0.229 27 2 2 0.074 0.074
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 95 25 25 0.263 0.263 23 2 2 0.087 0.087
101 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
102 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 74 25 25 0.338 0.338 24 2 2 0.083 0.083
108 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
109 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
110 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 127 84 84 0.661 0.661 14 2 2 0.143 0.143
117 office = * 127 84 84 0.661 0.661 14 2 2 0.143 0.143
118 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
119 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 3963 621 765 0.157 0.193 204 27 40 0.132 0.196
128 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
129 amenity = atm 450 252 254 0.560 0.564 33 17 17 0.515 0.515
130 amenity = bank 685 211 217 0.308 0.317 30 21 21 0.700 0.700
131 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
132 amenity = fuel 903 14 39 0.016 0.043 22 1 3 0.045 0.136
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 953 4 29 0.004 0.030 26 1 3 0.038 0.115
137 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
138 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 137 133 133 0.971 0.971 3 2 2 0.667 0.667
141 shop = supermarket 157 0 25 0.000 0.159 15 0 1 0.000 0.067
142 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
146 shop = doityourself 5 0 0 0.000 0.000 5 0 0 0.000 0.000
147 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
148 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
151 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
152 shop = newsagent 99 0 0 0.000 0.000 6 0 0 0.000 0.000
153 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 217 2 3 0.009 0.014 21 2 3 0.095 0.143
161 shop = * 302 5 12 0.017 0.040 48 1 2 0.021 0.042
162 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
165 # building 655 129 169 0.197 0.258 68 14 18 0.206 0.265
166 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
169 building = commercial 9 2 3 0.222 0.333 7 2 3 0.286 0.429
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 524 119 150 0.227 0.286 58 14 18 0.241 0.310
175 # other 15 1 3 0.067 0.200 7 1 3 0.143 0.429
176 # TOTAL 4375 899 1045 0.205 0.239 248 32 45 0.129 0.181

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 bridge = * 0 0 0 0 0 0 0 0 225 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 # public_transport 0 0 0 4 0 0 6 0 1451 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
68 highway = bus_stop 0 0 0 0 0 0 0 0 393 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
70 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 public_transport = * 0 0 0 0 0 0 0 0 344 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
73 railway = * 0 0 0 4 0 0 0 0 986 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
74 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 4 0 0 6 0 1494 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
51 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 8 0 0 0.000 0.000 2 0 0 0.000 0.000
66 bridge = * 225 0 0 0.000 0.000 5 0 0 0.000 0.000
67 # public_transport 1461 10 4 0.007 0.003 64 1 1 0.016 0.016
68 highway = bus_stop 393 0 0 0.000 0.000 46 0 0 0.000 0.000
69 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
70 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 public_transport = * 344 0 0 0.000 0.000 45 0 0 0.000 0.000
72 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
73 railway = * 990 4 4 0.004 0.004 11 1 1 0.091 0.091
74 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
75 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
76 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
81 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
128 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
130 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
161 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
162 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
166 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 1504 10 4 0.007 0.003 79 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 8 4 0 6 0 241 0.000 0.000 0.004 0.031 0.015 0.000 0.023 0.000 0.927
22 landuse = cemetery 0 0 1 4 4 0 5 0 28 0.000 0.000 0.024 0.095 0.095 0.000 0.119 0.000 0.667
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 0 0 0 27 0.000 0.000 0.000 0.069 0.000 0.000 0.000 0.000 0.931
34 # natural 0 0 0 1 3 0 0 1 175 0.000 0.000 0.000 0.006 0.017 0.000 0.000 0.006 0.972
35 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
39 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
40 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
41 # water 0 0 0 6 0 0 0 0 169 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
42 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
45 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
51 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 # highway 0 0 0 49 0 0 0 1 5954 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
54 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = trunk 0 0 0 18 0 0 0 0 624 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
56 highway = primary 0 0 0 5 0 0 0 0 171 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = secondary 0 0 0 0 0 0 0 0 289 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = tertiary 0 0 0 5 0 0 0 0 3988 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
59 highway = unclassified 0 0 0 1 0 0 0 0 144 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
60 highway = residential 0 0 0 0 0 0 0 0 123 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 highway = service 0 0 0 5 0 0 0 0 101 0.000 0.000 0.000 0.047 0.000 0.000 0.000 0.000 0.953
62 highway = track 0 0 0 11 0 0 0 1 227 0.000 0.000 0.000 0.046 0.000 0.000 0.000 0.004 0.950
63 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 highway = * 0 0 0 4 0 0 0 0 281 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
66 bridge = * 0 0 0 3 0 0 0 0 488 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
67 # public_transport 0 0 0 5 1 0 0 0 197 0.000 0.000 0.000 0.025 0.005 0.000 0.000 0.000 0.970
68 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
69 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
70 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 public_transport = * 0 0 0 0 1 0 0 0 116 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
72 route = * 0 0 0 1 0 0 0 0 31 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.000 0.969
73 railway = * 0 0 0 4 0 0 0 0 39 0.000 0.000 0.000 0.093 0.000 0.000 0.000 0.000 0.907
74 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 # infrastructure 6 0 0 12 40 1 2 3 481 0.011 0.000 0.000 0.022 0.073 0.002 0.004 0.006 0.883
76 barrier = * 6 0 0 2 2 1 1 0 111 0.049 0.000 0.000 0.016 0.016 0.008 0.008 0.000 0.902
77 power = * 0 0 0 0 0 0 0 0 91 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 man_made = * 0 0 0 4 38 0 1 3 250 0.000 0.000 0.000 0.014 0.128 0.000 0.003 0.010 0.845
80 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
81 # religion 0 0 1 7 252 0 5 7 84 0.000 0.000 0.003 0.020 0.708 0.000 0.014 0.020 0.236
82 amenity = place_of_worship 0 0 0 0 237 0 1 6 57 0.000 0.000 0.000 0.000 0.787 0.000 0.003 0.020 0.189
83 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
85 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
86 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
87 religion = * 0 0 1 6 250 0 5 7 82 0.000 0.000 0.003 0.017 0.712 0.000 0.014 0.020 0.234
88 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 # healthcare 0 0 0 0 0 0 2 0 1515 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
99 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
101 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
105 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 emergency = * 0 0 0 0 0 0 0 0 1291 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 healthcare = * 0 0 0 0 0 0 0 0 94 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # government 0 0 0 1 4 0 0 0 113 0.000 0.000 0.000 0.008 0.034 0.000 0.000 0.000 0.958
109 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
110 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
112 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 landuse = military 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 military = * 0 0 0 0 3 0 0 0 40 0.000 0.000 0.000 0.000 0.070 0.000 0.000 0.000 0.930
116 # office 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
117 office = * 0 0 0 0 1 0 0 0 289 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
118 # tourism 0 0 0 15 345 2 9 11 737 0.000 0.000 0.000 0.013 0.308 0.002 0.008 0.010 0.659
119 tourism = * 0 0 0 6 285 0 4 8 435 0.000 0.000 0.000 0.008 0.386 0.000 0.005 0.011 0.589
120 historic = * 0 0 0 12 154 2 6 6 350 0.000 0.000 0.000 0.023 0.291 0.004 0.011 0.011 0.660
121 memorial = * 0 0 0 3 6 0 1 1 133 0.000 0.000 0.000 0.021 0.042 0.000 0.007 0.007 0.924
122 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
123 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 artwork_type = * 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 # amenity 11 1 1 578 15 7 7 2 2682 0.003 0.000 0.000 0.175 0.005 0.002 0.002 0.001 0.812
128 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
130 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
131 amenity = fast_food 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = convenience 0 0 0 0 0 0 0 0 161 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = clothes 0 0 0 0 0 0 0 0 157 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = car_repair 0 0 0 563 2 6 1 0 91 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
139 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
140 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = car_parts 0 0 0 0 0 0 0 0 143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
144 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = mobile_phone 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
157 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 amenity = * 11 0 1 7 4 0 2 2 387 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
161 shop = * 0 0 0 4 1 0 2 0 728 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.990
162 leisure = * 0 1 0 2 4 1 2 0 241 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.960
163 sport = * 0 1 0 1 2 1 0 0 73 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.936
164 clothes = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 # building 0 0 0 37 101 0 2 1 1538 0.000 0.000 0.000 0.022 0.060 0.000 0.001 0.001 0.916
166 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
167 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
169 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = * 0 0 0 37 99 0 2 1 1242 0.000 0.000 0.000 0.027 0.072 0.000 0.001 0.001 0.899
175 # other 0 0 0 0 0 0 0 0 213 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 11 1 2 680 469 10 21 16 13532 0.001 0.000 0.000 0.046 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 8 0 1 0.000 0.125 6 0 1 0.000 0.167
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 260 15 12 0.058 0.046 177 12 11 0.068 0.062
22 landuse = cemetery 42 10 8 0.238 0.190 37 7 7 0.189 0.189
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
27 landuse = industrial 60 2 2 0.033 0.033 57 2 2 0.035 0.035
28 landuse = residential 10 0 0 0.000 0.000 10 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 29 2 2 0.069 0.069 29 2 2 0.069 0.069
34 # natural 180 1 5 0.006 0.028 132 1 4 0.008 0.030
35 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
38 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
39 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
40 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
41 # water 175 6 6 0.034 0.034 123 3 3 0.024 0.024
42 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
45 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
46 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
48 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
49 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
50 tunnel = * 22 6 6 0.273 0.273 16 3 3 0.188 0.188
51 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
52 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
53 # highway 6004 49 50 0.008 0.008 1622 16 18 0.010 0.011
54 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = trunk 642 18 18 0.028 0.028 11 3 3 0.273 0.273
56 highway = primary 176 5 5 0.028 0.028 31 1 1 0.032 0.032
57 highway = secondary 289 0 0 0.000 0.000 45 0 0 0.000 0.000
58 highway = tertiary 3993 5 5 0.001 0.001 1123 2 2 0.002 0.002
59 highway = unclassified 145 1 1 0.007 0.007 101 1 1 0.010 0.010
60 highway = residential 123 0 0 0.000 0.000 93 0 0 0.000 0.000
61 highway = service 106 5 5 0.047 0.047 67 3 3 0.045 0.045
62 highway = track 239 11 12 0.046 0.050 155 3 5 0.019 0.032
63 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 highway = * 285 4 4 0.014 0.014 167 4 4 0.024 0.024
66 bridge = * 491 3 3 0.006 0.006 332 3 3 0.009 0.009
67 # public_transport 203 5 6 0.025 0.030 165 2 3 0.012 0.018
68 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
69 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
70 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 public_transport = * 117 0 1 0.000 0.009 107 0 1 0.000 0.009
72 route = * 32 1 1 0.031 0.031 27 1 1 0.037 0.037
73 railway = * 43 4 4 0.093 0.093 21 1 1 0.048 0.048
74 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 # infrastructure 545 21 62 0.039 0.114 361 10 27 0.028 0.075
76 barrier = * 123 10 11 0.081 0.089 92 4 6 0.043 0.065
77 power = * 91 0 0 0.000 0.000 79 0 0 0.000 0.000
78 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
79 man_made = * 296 5 45 0.017 0.152 171 4 19 0.023 0.111
80 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
81 # religion 356 13 266 0.037 0.747 320 10 237 0.031 0.741
82 amenity = place_of_worship 301 1 243 0.003 0.807 278 1 222 0.004 0.799
83 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
85 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
86 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
87 religion = * 351 12 263 0.034 0.749 315 9 234 0.029 0.743
88 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
89 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
90 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
91 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
92 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
93 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
94 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
95 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
96 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
97 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
98 # healthcare 1517 2 0 0.001 0.000 485 2 0 0.004 0.000
99 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
100 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
101 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
102 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
103 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
104 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
105 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 emergency = * 1291 0 0 0.000 0.000 362 0 0 0.000 0.000
107 healthcare = * 94 0 0 0.000 0.000 75 0 0 0.000 0.000
108 # government 118 1 5 0.008 0.042 103 1 4 0.010 0.039
109 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
110 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
111 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
112 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
113 landuse = military 20 0 0 0.000 0.000 19 0 0 0.000 0.000
114 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
115 military = * 43 0 3 0.000 0.070 31 0 2 0.000 0.065
116 # office 290 0 1 0.000 0.003 254 0 1 0.000 0.004
117 office = * 290 0 1 0.000 0.003 254 0 1 0.000 0.004
118 # tourism 1119 26 373 0.023 0.333 937 25 289 0.027 0.308
119 tourism = * 738 10 299 0.014 0.405 600 10 242 0.017 0.403
120 historic = * 530 20 174 0.038 0.328 459 19 133 0.041 0.290
121 memorial = * 144 4 10 0.028 0.069 133 4 8 0.030 0.060
122 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
123 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
124 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
125 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 artwork_type = * 29 0 0 0.000 0.000 28 0 0 0.000 0.000
127 # amenity 3304 605 614 0.183 0.186 1944 23 41 0.012 0.021
128 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
129 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
130 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
131 amenity = fast_food 46 0 0 0.000 0.000 36 0 0 0.000 0.000
132 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
133 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
134 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
135 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
136 shop = convenience 161 0 0 0.000 0.000 118 0 0 0.000 0.000
137 shop = clothes 157 0 0 0.000 0.000 63 0 0 0.000 0.000
138 shop = car_repair 663 570 571 0.860 0.861 107 7 16 0.065 0.150
139 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
140 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
141 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
142 shop = car_parts 143 0 0 0.000 0.000 48 0 0 0.000 0.000
143 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
144 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
145 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
146 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
147 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
148 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
149 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
150 shop = mobile_phone 31 0 0 0.000 0.000 23 0 0 0.000 0.000
151 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
152 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
154 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
155 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
156 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
157 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
158 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
159 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
160 amenity = * 414 21 24 0.051 0.058 317 8 12 0.025 0.038
161 shop = * 735 6 5 0.008 0.007 493 3 2 0.006 0.004
162 leisure = * 251 6 8 0.024 0.032 234 5 7 0.021 0.030
163 sport = * 78 3 5 0.038 0.064 69 2 4 0.029 0.058
164 clothes = * 48 0 0 0.000 0.000 35 0 0 0.000 0.000
165 # building 1679 39 139 0.023 0.083 1121 12 91 0.011 0.081
166 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
167 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
168 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
169 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
170 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
171 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
172 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
173 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
174 building = * 1381 39 137 0.028 0.099 884 12 91 0.014 0.103
175 # other 213 0 0 0.000 0.000 192 0 0 0.000 0.000
176 # TOTAL 14742 725 1187 0.049 0.081 6966 81 437 0.012 0.063